//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float3 DecalLocalBinormal;
//   float3 DecalLocalTangent;
//   float4 lightMapScale[2];
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float4 LodDistancesValues;
//   float4 LodValues;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   LocalToWorld                   c6       4
//   WorldToLocal                   c10      3
//   lightMapScale                  c13      2
//   TemporalAAParameters           c15      1
//   DecalLocalBinormal             c16      1
//   DecalLocalTangent              c17      1
//   LocalToWorldRotDeterminantFlip c18      1
//   LodValues                      c19      1
//   LodDistancesValues             c20      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 0.0078125, 2.20000005
    def c21, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord5 v3
    dcl_texcoord6 v4
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord2 o2.xyz
    dcl_texcoord3 o3.xyz
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_texcoord5 o6
    dcl_position o7
    mad r0, v2, c21.x, c21.y
    mul o1.w, r0.w, c18.x
    mov r1.x, c19.x
    mad r1.xy, v0, -r1.x, c20
    mul r1.xy, r1, r1
    add r0.w, r1.y, r1.x
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    add r0.w, r0.w, -c20.z
    mul_sat r0.w, r0.w, c20.w
    mul r0.w, r0.w, c19.z
    mad r1.x, v0.w, c5.x, v0.z
    add r1.x, r1.x, c5.y
    mul r1.z, r1.x, c5.z
    mad r1.w, v1.w, c5.x, v1.z
    add r1.w, r1.w, c5.y
    mul r2.z, r1.w, c5.z
    mul r1.xy, c19.x, v0
    mul r2.xy, c19.y, v1
    lrp r3.xyz, r0.w, r2, r1
    mul r1, r3.y, c7
    mad r1, c6, r3.x, r1
    mad r1, c8, r3.z, r1
    add r1, r1, c9
    mad r2.xyz, r1, -c4.w, c4
    mul r3.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r3.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    mul r3.xyz, r0, c17.zxyw
    mad r3.xyz, r0.zxyw, c17, -r3
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    mul r3.xyz, r0.w, r3
    mul r4.xyz, r0.zxyw, r3
    mad r3.xyz, r0.yzxw, r3.yzxw, -r4
    dp3 o4.x, r3, r2
    mul r4.xyz, r0, c16.zxyw
    mad r4.xyz, r0.zxyw, c16, -r4
    dp3 r0.w, r4, r4
    rsq r0.w, r0.w
    mul r4.xyz, r0.w, r4
    mul r5.xyz, r0.zxyw, r4
    mad r4.xyz, r0.yzxw, r4.yzxw, -r5
    dp3 o4.y, r4, r2
    dp3 o4.z, r0, r2
    dp3 o5.x, r3, c12
    dp3 o5.y, r4, c12
    dp3 o5.z, r0, c12
    log r2.x, v3.x
    log r2.y, v3.y
    log r2.z, v3.z
    mul r2.xyz, r2, c5.w
    exp r5.x, r2.x
    exp r5.y, r2.y
    exp r5.z, r2.z
    mul o2.xyz, r5, c13
    log r2.x, v4.x
    log r2.y, v4.y
    log r2.z, v4.z
    mul r2.xyz, r2, c5.w
    exp r5.x, r2.x
    exp r5.y, r2.y
    exp r5.z, r2.z
    mul o3.xyz, r5, c14
    mul r0.yw, r0.y, c7.xxzz
    mad r0.xy, c6.xzzw, r0.x, r0.ywzw
    mad r0.xw, c8.zyzx, r0.z, r0.yyzx
    mov o1.z, r0.x
    mul r2.xy, r4.y, c7.xzzw
    mad r2.xy, c6.xzzw, r4.x, r2
    mad r0.xz, c8.zyxw, r4.z, r2.yyxw
    mov o1.y, r0.x
    mul r2.xy, r3.y, c7.xzzw
    mad r2.xy, c6.xzzw, r3.x, r2
    mad r0.xy, c8.xzzw, r3.z, r2
    mov o0.xyz, r0.xzww
    mov o1.x, r0.y
    mov o4.w, c21.z
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c15.z
    mad r0.xy, r1.x, c15, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 86 instruction slots used
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